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thanos monologue script

The same Nebula from two different times. Thanos 5 min ago Thor An example of data being processed may be a unique identifier stored in a cookie. I won. Thanos Do you know what's happened since then? Your Arm Is Probably In Valhalla." He uses his mystical powers to hold the water in a tornado, stopping it from flooding the battlefield]. : [fighting back the Avenger's army] Pepper Potts By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Wanda Maximoff Carol Danvers | 1.78 KB, Lua | You took everything from me. He overcomes odds. There are some great call backs, and the writers must be pretty easy to get along with considering Marvel movies are often film . Thank you, daughter. And you'll have the chance to prove it. destiny arrives all the same. The incredible dialogue in Infinity War is one of the reasons why it's the best MCU movie, according to Ranker, And for another, we have the Hulk! It premiered on August 11, 2021 and concluded on October 6, 2021. Kill away! But I ask you, to what end? 1 hour ago : 1 hour ago Maria Hill: Thanos with a Test Subject army is bad, but they were supposed to be his anyway. Black Panther throws the gauntlet up and Spider-Man snags it with a web-line. : : Gamora looks shocked while Thanos isn't]. It nearly killed me, but the work is done. Bruce Banner The children born have known nothing but full bellies and clear skies. Website is optional. Loki attempts to stab Thanos, but fails.] function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps) Loki: [cringing and looking away from his brother's pain and has just thought for a few seconds] ALRIGHT, STOP! A grateful universe. You used them two days ago! But you've shown me, that's impossible. [She began uses her powers to lift two huge piles of debris and throws them at Thanos. Very, very much. But both of you were born to be kings." Odin, Loki, and Thor [src] "It's unwise to be in my company right now, Brother. The first season is the fifth installment of Phase Four of the Marvel Cinematic Universe. I will shred this universe down to its last atom. Thanos Thor: [ after Loki presents the Tesseract] You really are the worst brother. They will resist. Thanos I call that mercy. : And that is destiny fulfilled. Bruce Banner Nebula He swings his sword down, but she catches it with her powers. Rocket : I know what it's like to lose. | Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanos [Stark snaps his fingers, and Thanos' army slowly fades into dust]. Remember, only this site's policies fully apply in this site. But sire, our troops [his ship starts firing on the battlefield. It's a paradise. Thanos : In all my years of conquest, violence, slaughter, it was never personal. | 12.23 KB, GetText | what I'm about to do to your stubborn, annoying little planet, I'm gonna enjoy it. My father is many things. It appeared that Thor was too late and the damage was already alone, making the moment even more tragic for his character. Set course for Morag. Your planet was on the brink of collapse. Natasha Romanoff But I'll tell you, now. Warning: This article contains SPOILERS for Avengers: Endgame. I don't even know who you are. a grateful universe."#AvengersEndgame #MarvelWatch in 4k!Buy on 4K Ultra HD: https://www.amazon.c. His suit absorbs the laser-fire, and he punches the ground, releasing the energy back at the forces surrounding him. 1 hour ago It is a piece of dialogue seared into the memories of all fans. You should be grateful. As the firing continues, the Masters of the Mystic Arts conjure magical shields to protect the army. [in the recording] Thanos: I know what it's like to lose. Perhaps I treated you too harshly [Thor brings Stormbreaker down, decapitating Thanos]. is a traitor. And how can one forget the moment he stood up against a full army of Thanos with a broken shield and 3 inches deep cut on his hand. Thanos What I'm about to do, I'm gonna enjoy it. Gamora Loki: I assure you brother, the sun will shine on us again. Gone. Thanos' monologue is considered one of the best MCU monologues ever, mainly because of the fierce bloodlust that Thanos possessed. Thanos: I'm thankful. : To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Thanos But you have shown me that's impossible. Thanos You will. This universe is finite, it's resources finite. I know what it's like to lose. Allow Necessary Cookies & Continue Anakin and Padme Amidala (Natalie Portman trying her best, dammit) arrive at Varykino in Naboo's Lake Country and take a stroll near the very same place they'd be married not that long after. I will shred this universe down to its last atom and then, with the stones you've collected for me, create a new one teeming with life that knows not what it has lost, but only what it has been given. Yet. : 1 hour ago Name/Nickname required to comment. Johansson . : As long as there are those that remember what was, there will always be those, that are unable to accept what can be. : 1 hour ago "Don't Worry. It is salvation. The series is produced by Marvel Studios and was released on Disney+ . : | 0.29 KB, Java | The universe required correction. Where are the Stones? What did you do? We and our partners use cookies to Store and/or access information on a device. | 6.88 KB, Lua | Black Panther runs toward the gauntlet, but it's lifted by Ebony Maw's powers. : They will resist. Rain fire! Marvel Cinematic Universe Wiki is a FANDOM Movies Community. [points to Hawkeye running with the gauntlet. Unloyal wretches. As Steve, Rhodey and Natasha enter, Rocket turns the gauntlet over to find the Infinity Stones missing]. Shang-Chi and the Legend of the Ten Rings, Doctor Strange in the Multiverse of Madness, A Funny Thing Happened on the Way to Thor's Hammer, The Guardians of the Galaxy Holiday Special, Do Not Sell or Share My Personal Information. Nebula : Dread it, run from it. In this article, we're going to analyze The Avengers script by looking at quotes, plot and characters. YOU MURDERED TRILLIONS! As he lands, Outriders begin to close in on him], Spider-Man Thanos: [ to Loki] The Tesseract or your brother's head? : | 0.54 KB, Java | [ Thor squints and notices a dagger in Loki's hand. By continuing to use Pastebin, you agree to our use of cookies as described in the. | 2.13 KB, Lua | The consent submitted will only be used for data processing originating from this website. They're not trying to stop something I'm going to do in our time. : We were happy on my home planet. Corvus Glaive Technical Specs. During Iron Man's funeral at the end of Avengers: Endgame, one of Tony Stark's previously recorded holographic message plays for Pepper Potts . And as long as there are those that remember what was, there will always be those that are unable to accept what can be. Continue with Recommended Cookies. Black Panther He discovers that the gauntlet no longer has the Infinity Stones, and that Stark used his armor's nano-technology to transfer the Stones to his arm]. Thanos Thanos ", [his suit immediately begins killing the Outriders around him], [Thanos is battling Scarlet Witch. [to Thanos] I will shred this universe down to it's last atom and then, with the stones you've collected for me, create a new one. VelocityInheritance = VelocityInheritance, NewInstance = function(instance,parent,properties), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977)), HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)), HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109)), HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)), CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)), Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)), sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()), Heartbeat = Instance.new("BindableEvent"), local LeftShoulder = torso["Left Shoulder"], local RightShoulder = torso["Right Shoulder"], RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RS = torso:FindFirstChild("Right Shoulder"), LS = torso:FindFirstChild("Left Shoulder"), local UltimateBattle = Instance.new("Sound",hed), UltimateBattle.SoundId = "rbxassetid://1333021608", local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end, if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end, if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end, if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end, if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end, if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end, main_color = Color3.fromRGB(main.r,main.g,main.b), if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then, local v = tonumber(msg:sub(#Prefix+#'color r '+1)), elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then, local v = tonumber(msg:sub(#Prefix+#'color g '+1)), elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then, local v = tonumber(msg:sub(#Prefix+#'color b '+1)), elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then, local v = tonumber(msg:sub(#Prefix+#'color v '+1)), if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end, elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then, local v = tonumber(msg:sub(#Prefix+#'theme '+1)), elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then, local v = tonumber(msg:sub(#Prefix+#'pitch '+1)), elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then, elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then, ----------------------------------------------------------------------------, local maincolor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", dude), local Vanish = Instance.new("Sound",dude), Vanish.SoundId = "rbxassetid://427025525", coroutine.resume(coroutine.create(function(), if v:IsA("Part") or v:IsA("MeshPart") then, local Aura = Instance.new("ParticleEmitter",v), Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color), Aura.Transparency = NumberSequence.new(0,1), Aura.Rotation = NumberRange.new(-360,360), local BodPoss = Instance.new("BodyPosition", v), BodPoss.maxForce = Vector3.new(500, 5000, 500), BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dirt brown"), local bgf = Instance.new("BodyGyro", dude.Head), bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0), local PartEmmit1 = Instance.new("ParticleEmitter", v), PartEmmit1.Texture = "rbxassetid://520049620", PartEmmit1.Color = ColorSequence.new(maincolor.Color), PartEmmit1.Transparency = NumberSequence.new({, PartEmmit1.Rotation = NumberRange.new(-500, 500), PartEmmit1.RotSpeed = NumberRange.new(-500, 500), BodPoss.maxForce = Vector3.new(200000, 200000, 200000), BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1)), v.BrickColor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", stone), for i, v in pairs(stone:GetChildren()) do, BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dark stone grey"), Instance.new("ForceField",char).Visible = false, hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false), if not torso:FindFirstChild("MusicRuin") then, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), if (temp2.className == "Model") and (temp2 ~= char) then, if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end, human = temp2:findFirstChildOfClass("Humanoid"), if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then, if (temp.Position - pos).magnitude < dist then, if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then, local lenSquared = vec.magnitude * vec.magnitude, local invSqrt = 1 / math.sqrt(lenSquared), return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt), function newWeld(wp0, wp1, wc0x, wc0y, wc0z), for _,v in pairs(parent:GetChildren()) do, function sound(id,position,vol,pitch,dist,start,finish), local part = Instance.new("Part",DebrisModel), delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end), local soundz = Instance.new("Sound",parent), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans), local li = Instance.new("Part", DebrisModel), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, local HBill = Instance.new("BillboardGui",hed), local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), HBill.StudsOffset = Vector3.new(3.675,1.2,0), HMain.BackgroundColor3 = Color3.new(0, 0, 0), HName.BackgroundColor3 = Color3.new(255,255,255), HName.TextColor3 = Color3.new(0.5,0.5,0.5), HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1), HBill.StudsOffset = Vector3.new(3.675,2,0), HName.TextStrokeColor3 = Color3.new(255,255,255), --sound(743499393,Position,10,math.random(6,8)/10), sound(1050751126,Position,10,math.random(10,12)/10,50), local mesh2 = Instance.new("SpecialMesh",Part1), Part1.BrickColor = BrickColor.new("White"), Part1.CFrame = CFrame.new(Position,mouse.Hit.p), local Part0 = Instance.new("Part",DebrisModel), local PointLight2 = Instance.new("PointLight"), Part0.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("SpecialMesh",Part0), local bforce = Instance.new("BodyForce",Part0), bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0), local direction = computeDirection(direction), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.BrickColor = BrickColor.new("Gold"), Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)), if checkIfNotPlayer(ht) == true and ht.CanCollide == true then, sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80), for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then, v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)), local bv = Instance.new("BodyVelocity",v), bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)), for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*8, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)), sound(1050751126,Position,10,math.random(4,5)/10,100), Part0.BrickColor = BrickColor.new("White"), delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)), sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500), for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do, bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)), for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*12, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)), Sound2.SoundId = "rbxassetid://138137702", Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4), local FZcharge3 = Instance.new("ParticleEmitter",Part0), FZcharge3.Texture = "rbxassetid://174073769", FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color), FZcharge3.Size = NumberSequence.new(10,0), HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), local HQ2 = Instance.new("SpecialMesh",HQ), ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0), local ZQW2 = Instance.new("SpecialMesh",ZQW), H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2), ZQW.Transparency = ZQW.Transparency + 0.06, HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2), H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2), delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750)), for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do, Part1.BrickColor = BrickColor.new("Institutional white"), Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750)), sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do, v.Parent.Humanoid:TakeDamage(100000000000000), for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end, local asdf = math.random(-5,5)*3-(i/20)*10, Part1.Material = Enum.Material.SmoothPlastic, Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a)), local Music = Instance.new("Sound",Part0), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4), FZcharge3.Size = NumberSequence.new(40,0), local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0), local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0), local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5, HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0), ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0), H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2), delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), v.Velocity = Part0.CFrame.lookVector * 100, sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do, local Fl = Instance.new("BodyVelocity",v.Parent.Head), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.velocity = Part0.CFrame.lookVector*395, local asdf = math.random(-5,5)*2-(i/2)*10, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), joint[prop] = joint[prop]:lerp(cfrmz, alp), lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2), lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2), lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm, if attack == false and attacktype == 1 and MUI == false then, elseif attack == false and attacktype == 2 and MUI == false then, if attack == false and attacktype == 1 and MUI == true then, elseif attack == false and attacktype == 2 and MUI == true then, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then, hit.Parent.Humanoid:TakeDamage(5000000000000000), Smash.BrickColor = BrickColor.new("New Yeller"), Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55), local Smash2 = Instance.new("SpecialMesh",Smash), local Sound2 = Instance.new("Sound",Smash), local Sound = Instance.new("Sound",torso), Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1), Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4), Smash.Transparency = Smash.Transparency + 0.09, HQ.BrickColor = BrickColor.new("Medium stone grey"), HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55), ZQW.BrickColor = BrickColor.new("Medium stone grey"), ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0), H.BrickColor = BrickColor.new("Medium stone grey"), H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55), ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2), HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2), H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2), Spinn.BrickColor = BrickColor.new("New Yeller"), Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Spinn2 = Instance.new("SpecialMesh",Spinn), Spinn.Transparency = Spinn.Transparency + 0.05, Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2), Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg, Cloud3.BrickColor = BrickColor.new("Medium stone grey"), Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0), local Cloud4 = Instance.new("SpecialMesh",Cloud3), Cloud3.Transparency = Cloud3.Transparency + 0.03, Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2), Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2), local Aura = Instance.new("ParticleEmitter",Stone4), Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm, if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then, ArtificialHB = Instance.new("BindableEvent", script), local RbxUtility = LoadLibrary("RbxUtility"), targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1), Part0.BrickColor = BrickColor.new("Magenta"), local ray = Ray.new(Position, (Target).unit*1048), local part, endPoint = workspace:FindPartOnRay(ray, char), mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1), local pos = Position + (direction * (mesh.Scale.Y/2)), clashpart = Instance.new("Part",DebrisModel), clashpart.BrickColor = BrickColor.new("Magenta"), clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p), root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)), local ray = Ray.new(Position, (Target-Position).unit*1048), Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)), mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0), local pos = Position + (direction * (mesh.Scale.Y/0)), clashpart.CFrame = CFrame.new(endPoint, root.Position), if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end, Part1.BrickColor = BrickColor.new("Magenta"), Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), for i,v in pairs(findAllNearestTorso(endPoint,50)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then, bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)), delay(0.3,function() debounce = false end), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm, root.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local FZcharge3 = Instance.new("ParticleEmitter",Stone6), FZcharge3.Texture = "rbxassetid://165211997", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), FZcharge3.Size = NumberSequence.new(0.5,0), FZcharge3.Lifetime = NumberRange.new(0.5), local A = Instance.new("Attachment",NeckS), A.Position = Vector3.new(0.3,0,0)*Player_Size, A.Orientation = Vector3.new(-90, -89.982, 0), local B = Instance.new("Attachment",NeckS), B.Position = Vector3.new(-0.3,0,0)*Player_Size, B.Orientation = Vector3.new(-90, 89.988, 0), local C = Instance.new("Attachment",NeckS), C.Position = Vector3.new(0.3,-0.1,0)*Player_Size, C.Orientation = Vector3.new(-90, -89.982, 0), local D = Instance.new("Attachment",NeckS), D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size, D.Orientation = Vector3.new(-90, 89.988, 0), local LIGHT = Instance.new("Attachment",NeckS), LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size, local LIGHT2 = Instance.new("PointLight",larm), local ChainLink = Instance.new("Beam",torso), ChainLink.Texture = "rbxassetid://165211997", ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), ChainLink.Transparency = NumberSequence.new(0), for i = 3,80000000000000000000000000000 do, local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0), local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0), local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then, local sbs = Instance.new("BodyPosition", torso), sbs.maxForce = Vector3.new(900000, 900000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg, Ball.BrickColor = BrickColor.new("Magenta"), Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Ball2 = Instance.new("SpecialMesh",Ball), Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4), Ball.Transparency = Ball.Transparency + 0.06, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg, local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000, if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end, local hum = hit.Parent:FindFirstChildOfClass("Humanoid"), if dmg == "Kill" or hum.Health > 100000 then, local huge = Vector3.new(math.huge,math.huge,math.huge), if obj.Parent:FindFirstChild("Humanoid") then, return obj.Parent:FindFirstChildOfClass("Humanoid"), if key == "p" and not deb and not attacking then, local Aura = Instance.new("ParticleEmitter",Stone2), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12)), local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0), local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0), local endcf = p.CFrame *CFrame.new(0,30,0), z.CFrame = CFrame.new(z.Position, mouse.Hit.p), local bv = Instance.new("BodyVelocity", p), bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge), local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))), connection = p.Touched:connect(function(hit), if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then, function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts).

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