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tale of two wastelands start in new vegas

The default FalloutCustom.ini that is created by TTW 3.3 is below****, ***iNumHWThreads is dependent upon your CPU. Tale of Two Wastelands (TTW) is a project that seeks to merge the content from the popular video game Fallout 3 into the more modern game engine of Fallout New Vegas so that both games can be played in the Fallout New Vegas engine. For the reasons mentioned above and because as mentioned before, Obsidian did fix their Economy in a patch, but that fix got reverted (but not fully) by some reason. All rights reserved. Items, NPCs, Quests, and other things that only exist in Fallout 3 and it's DLCs need to change their BaseID according to their position in your Load Order (BaseID is usually used for console commands). Capital Wasteland's Super Mutants also have access to more weapons that don't require new animations, like Bumper Swords and Fire Axes, for example. Which is the main objective of TTW, that everything in it feels like it's all one giant game, instead of two games merged together. I forgot to install ToTW too the same folder as FO:NV. Some settlements got given (map placement) some crops (usually maize) as harvesteable food sources. My download keeps getting stuck at a partially completed state or failing, My installer is giving a BASS Encode error, My installer is giving an NTDLL error (or CPU is overheating), Some voices are still crackling even though I ran the installer with full ogg encoding, I installed TTW using Mod Organizer or MO2 and now the game will not work, JIP LN NVSE Plugin is reported as incompatible during query, I can't hire one or more Capital Wasteland companions. If you "cheat", you will break your game. The Dart Gun cripple effect was restored. How about social media? Liquid Nitrogen was added to the things Sally rewards the player with after completing the Mothership Zeta DLC. iNumHWThreads includes all cores (logical and hardware), so it includes "hyperthreading" cores, for example.***. Yes, TTW 3.3 introduced full game economy balancing. by Antichronos Wed Jan 08, 2014 8:40 pm. Here is our Discord server: https://discord.gg/taleoftwowastelands, We're on Reddit: https://www.reddit.com/r/Taleoftwowastelands/, We're on Twitter too: @ttwdevteam https://twitter.com/ttwdevteam, And you can find us on Facebook: https://www.facebook.com/TTWDev/. JIP LN also requires a newer Microsoft Visual C++ Redistributable. Sometimes I get one perk every level, others I gain one perk every two levels. This means that the ammount of schematics (for each weapon) you own, will affect the condition (HP of the weapon) or the quantity (in case of explosives) of what you craft. Now Protectrons (like Deputy Weld and the Metro ones) will have their own stickers (decals) too. Always use the TTW train stations or any (up-to-date) mod that offers a safe travel option. This train station is in a new DC worldspace called Columbus Circle. Capital Wasteland's companions can only be recruited if you have the Speech Bobblehead or if you meet their karma requirements (Charon and Dogmeat are exceptions to the Karma requirement): In TTW, Capital Wasteland's companions also follow the rule of FNV. What optional .ini settings might I want to make? Hold up, got it to work. If you validate your game files through Steam, you will break your TTW installation. How about social media? Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. The game will make a save file before that happens. This Super Mutant example is perfect to explain why TTW makes the CW feel harder for some players and feel similar to others when compared to Fallout 3. I can't use Fallout 3's IDs while using the console commands. Fallout 3 set this at 7000. If you run Tale of Two Wastelands on MO2, it might not work for some reason. Actually Obsidian fixed it in a patch, but then on a later patch they broke it again because they built that patch on a version of the game before the economy balance patch was applied (or something similar). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, the mod may not apply any changes to the Fallout 3 side of the game, or may not work correctly without a patch. TTW Download. Chinese Assault Rifle Short Barrel - Decreases weight. IDs are not working when I use the game's console commands. Can I use mods that change or add animations and/or weapon mods with 3.2? All DLC is required. by YoloSwaggins Fri Apr 26, 2013 4:08 pm. In this video I will show you how to install TTW and get. The Pitt ammo press was reworked so it allows the creation of any common ammo type (some ammo types are not available, for example Alien ammo). Install hundreds of mods with the click of a button. Chinese Pistol Rifled Barrel - Increases damage (+30%). TTW also restores some cut content, fixes hundreds of thousands of bugs, add some items, changes the level cap from level 50 to 60, alters the FO3 bobbleheads to give mini perks (since it's already too easy to max SPECIAL and Skills in TTW), and more. Espaol - Latinoamrica (Spanish - Latin America), Visual C++ Redistributable Packages for Visual Studio 2013, Goonz TTW Maps and Clean Pipboy Screen for DarnUI, Mojave Nights - a moon and stars replacer, Atmospheric Lighting Tweaks (FNV and TTW), NV Animated Neon Pole Dancer for Gomorrah, High Resolution Water Fog - Water Aliasing Fix, Burning Campfire REDONE 2 Electric Boogaloo, Mors Immatura - Homage to a Fallen Ranger, The Molerat Extravaganza - Molerat Retexture, Old World Blues - Unique Think Tank Members, Two Wastelands Redesigned - TTW - Project Beauty and NVR2, HD Teeth and Natural Eyelashes and Eyebrows, ISControl Enabler and Ironsights adjuster (now ESPless), TTW The Regulators and WAP Year One Patch, TTW Armored Vault 101 Jumpsuit - Progress Effects, The Strip NPCs Uncut - Content Restoration, The Mogul Mausoleum - A Lucky 38 Overhaul, Lux Aeterna - The True Revival of Luxury - An Ultra-Luxe Overhaul, https://steamcommunity.com/sharedfiles/filedetails/?id=2189110883, https://steamcommunity.com/sharedfiles/filedetails/?id=2242115007, https://steamcommunity.com/sharedfiles/filedetails/?id=2415639931, https://steamcommunity.com/sharedfiles/filedetails/?id=2680159992, https://steamcommunity.com/sharedfiles/filedetails/?id=2455752301, https://steamcommunity.com/sharedfiles/filedetails/?id=2362525334, https://steamcommunity.com/sharedfiles/filedetails/?id=2398519374, https://steamcommunity.com/sharedfiles/filedetails/?id=2595519857. Regardless, thank you for your time and effort, making these. Super Mutants can use Fatman weapons - Like their dialogue suggests. TTW Mod Conversion Package and Guidelines page, https://www.reddit.com/r/Taleoftwowastelands/, http://patches.bethsoft.com/fallout3-patchnotes-1.7-en.htm, "My FalloutCustom.ini got messed up, HELP! Now the player gains one perk every level when playing without Hardcore Mode active, but only gains one perk every two levels when playing in Hardcore Mode. For all these mods in the guide I will list the file and the version that needs to be downloaded, keep an eye on that, if a mod gets updated, depending on what it is, you may need to use the version I use, most visual mods should be just fine to update, but if its something else with a plugin, depending on what is in the new update, it could create a conflict I am unaware of, and need things forwarded in Xedit to get it working correctly, if you are unsure ask me, or if you need a version of a mod I use, let me know, I will share it with you, I always answer all comments and messages as soon as I see them, use my Discord for a faster response. IMPORTANT CHANGE WHEN PLAYING HARDCORE MODE. First, ensure all files are present -- if a file is missing, antivirus may have deleted something on extraction from the archive. All trademarks are property of their respective owners in the US and other countries. All compatible versions are interchangeable. Both the Bethesda.net and German censored versions are not supported, due to containing altered files. Here are some optional .ini settings you might want to make: If you have a 16:9 aspect ratio (such as 1920x1080 resolution) you may also make the mouse have the same speed on the x and y axes: You can LOD the entire wasteland. I do know that there is a train station that you access that takes you to Freeside in New Vegas. New recipes were created using ingredients that could be found in the Capital Wasteland. The solution for this problem is making versions of these mods, or preferably new mods entirely, that use TTW's fixed weapons and animations as base. The only officially supported mods are those in the Mod Releases 3.x forum section. Combat Shotgun Reflex Sight - Decreases spread. Combat Shotgun Refurbished Parts - Increases Weapon Condition (+50%). One of the most widespread misconception that is seen around is that the CW Super Mutants in TTW use the same stats as the Mojave Wasteland ones, so they are much tougher and harder than the ones from Fallout 3. The updated JIP LN also requires a newer Microsoft Visual C++ Redistributable.Visual C++ 2015-19 x86 Redistributable. Which allows them to use more weapons. Always extract the files from your archive before trying to install TTW. A Tale of Two Wastelands + Fallout 3 GOTY wrpr_v1.1 + wrpr_v1.8.0. Too many changes were made to allow saves to be compatible. If your game is crashing in the main menu, it might be because you installed MO2 in the game's folder. Return to Tale of Two Wastelands General Discussion, General discussion of Tale of Two Wastelands, Tale of Two Wastelands General Discussion, Tale of Two Wastelands Development News, Tale of Two Wastelands Technical Support, Tale of Two Wastelands Suggestions Questions and Feedback, Tale of Two Wastelands Mod Releases 3.x, Tale of Two Wastelands Mod Releases 3.3, Tale of Two Wastelands Mod Releases 3.2, Tale of Two Wastelands Mod Troubleshooting, Tale of Two Wastelands Adult Mods 3.x, Tale of Two Wastelands General Discussion, Tale of Two Wastelands Uploaded Images. Most often, these will be at the bottom of "\main\Hud_Main_Menu.xml" or "\options\Start_Menu.xml", but they could be any. JIP LN NVSE Plugin has a function which can be run from the console, "GetIsLAA" (not case sensitive). TTW supports English Steam and GoG versions of both Fallout 3 and Fallout: New Vegas. You cannot use an existing Fallout: New Vegas save to play TTW. Tale of Two Wastelands Quick Start This mod will allow you to skip the Vault 101 sequence with a "good" rating, have most of the stuff you could pickup along the way, and create your character before exiting the tunnel just outside the vault. Your comments help guide me and make future content better. GoG: Go to your Library in the GoG Galaxy launcher, select the game and choose More, Settings, Language. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. How to start New Vegas Bounties I LE [www.nexusmods.com] To start the TTW The . Is piracy and/or talk about pirating games or mods allowed in here? Right click on the taleoftwowastelands2.9.4b.7z and unzip to a folder using 7zip. Log in to view your list of favourite games. Starting with TTW 3.2, all weapons got their models and animations properly fixed. You can use, of course a different path. ", YUP (TTW includes its own YUP version called YUPTTW.esm), Creates (or modifies) FalloutCustom.ini in "My Documents\My Games\FalloutNV" with necessary archive changes and some performance changes, Decompresses BSA files for both Fallout NV and Fallout 3 (the ones which were created for TTW, not the ones in the Fallout 3 game directory) for performance, Transcodes sound effects from .ogg to .wav so they work, Transcodes all voice files to 24khz sample rate like New Vegas ones to virtually elminate distortion with voice modulation, Transcodes mono mp3 -> wav -> stereo wav -> mp3 for some FO3 radio tracks, Moves .mp3 files out of bsa and into loose files so they work, Patches/creates all non-unique assets dynamically from original game files, Set default format to 2 channel, 16 bit, 44100Hz (CD quality), Outcast Recon Armor and Helmet (not unique), T-45d Power Armor of Love (AKA Pink Power Armor).

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tale of two wastelands start in new vegas